Design Patterns
Design Patterns: The Factory Pattern in Real Life
I used to think design patterns were academic nonsense until I found myself writing a payment processing system. We had to support credit cards, PayPal, and crypto. My first approach was a massive if-else chain that returned the correct service. It worked, but adding a new payment method meant editing that huge class and re-testing everything. That’s when I refactored to the Factory Pattern. I created a `PaymentFactory` that took a type and returned the concrete implementation. Suddenly, the code was open for extension but closed for modification—the O in SOLID. It made unit testing a breeze because I could mock the factory. Patterns aren’t rules, they’re tools. The Factory pattern is perfect for object creation logic that is complex or likely to change. Just don’t overuse it; sometimes a simple constructor is all you need.
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May 2025
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